vicente95 Admin

Posts: 94 Join date: 2009-12-08
 | Subject: Chams for any 3d game!!! Universal code!!! [TUTO] (75%) Tue Dec 22, 2009 8:16 pm | |
| First You will need c++ and some knows of c++,d3d... Them: delcare this code: CarregaPixelShader=true; CarregaCorRgb=true;Pixel shader generator: HRESULT GeraPixelShader(D3DHOOK *UnidadeD3D, D3DHOOKPixelShader9 **pShader, float r, float g, float b ) { char Shader[ 256 ]; ID3DXBuffer *pShaderNulo= NULL; sprintf( Shader, "ps.1.1\ndef c0, %f, %f, %f, %f\nmov r0,c0", r, g, b, 1.0f ); D3DXAssembleShader( Shader, sizeof( Shader ), NULL, NULL, 0, &pShaderNulo, NULL ); if( FAILED( UnidadeD3D->CreatePixelShader((const DWORD*)pShaderNulo->GetBufferPointer(), pShader)) )return E_FAIL; return S_OK; } struct shaders { D3DHOOKPixelShader9 *sVermelho, *sVerde; };shaders cor;Loading shader if(CarregaPixelShader){ GeraPixelShader( D3DHOOK , &cor.Vermelho, 1.0f, 0.0f, 0.0f ); GeraPixelShader( D3DHOOK , &cor.Verde, 0.0f, 1.0f, 0.0f ); CarregaPixelShader=false; }Result:  Credits to KIDEBR font:[You must be registered and logged in to see this link.] |
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Choco Noobie
Posts: 7 Join date: 2010-02-16
 | Subject: holy Sat Feb 20, 2010 10:53 pm | |
| thank god ur genious
thank you |
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xjakethesnakex BJ Hax MOD


Posts: 74 Join date: 2010-05-07 Location: Illinois
 | Subject: Re: Chams for any 3d game!!! Universal code!!! [TUTO] (75%) Fri May 07, 2010 7:10 pm | |
| is this kinda hard to make or no |
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