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 Chams for any 3d game!!! Universal code!!! [TUTO] (75%)

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vicente95
Admin


Posts: 94
Join date: 2009-12-08

PostSubject: Chams for any 3d game!!! Universal code!!! [TUTO] (75%)   Tue Dec 22, 2009 8:16 pm

First You will need c++ and some knows of c++,d3d...
Them:
delcare this code:
CarregaPixelShader=true;
CarregaCorRgb=true;


Pixel shader generator:
HRESULT GeraPixelShader(D3DHOOK *UnidadeD3D, D3DHOOKPixelShader9 **pShader, float r, float g, float b )
{
char Shader[ 256 ];
ID3DXBuffer *pShaderNulo= NULL;
sprintf( Shader, "ps.1.1\ndef c0, %f, %f, %f, %f\nmov r0,c0", r, g, b, 1.0f );
D3DXAssembleShader( Shader, sizeof( Shader ), NULL, NULL, 0, &pShaderNulo, NULL );
if( FAILED( UnidadeD3D->CreatePixelShader((const DWORD*)pShaderNulo->GetBufferPointer(), pShader)) )return E_FAIL;
return S_OK;
}
struct shaders
{
D3DHOOKPixelShader9 *sVermelho, *sVerde;
};shaders cor;


Loading shader

if(CarregaPixelShader){
GeraPixelShader( D3DHOOK , &cor.Vermelho, 1.0f, 0.0f, 0.0f );
GeraPixelShader( D3DHOOK , &cor.Verde, 0.0f, 1.0f, 0.0f );
CarregaPixelShader=false;
}


Result:


Credits to KIDEBR
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Choco
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Posts: 7
Join date: 2010-02-16

PostSubject: holy   Sat Feb 20, 2010 10:53 pm

thank god ur genious

thank you
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xjakethesnakex
BJ Hax MOD
BJ Hax MOD


Posts: 74
Join date: 2010-05-07
Location: Illinois

PostSubject: Re: Chams for any 3d game!!! Universal code!!! [TUTO] (75%)   Fri May 07, 2010 7:10 pm

is this kinda hard to make or no
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Chams for any 3d game!!! Universal code!!! [TUTO] (75%)

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